package yxy.game.pm2.command;

import com.google.protobuf.MessageLite;
import yxy.cherry.game.base.message.annotation.MessageSource;

public abstract class Command<M extends MessageLite> implements Cloneable {
	//玩家信息
	public static final int PlayerInfo = 0x0200001A;
	//获取一个随机名字
	public static final int PlayerRandomName = 0x0200002A;
	//修改玩家名字
	public static final int PlayerNameChange = 0x0200003A;
	//修改头像
	public static final int PlayerHeadChange = 0x0200004A;
	//修改头像框
	public static final int PlayerHeadFrameChange = 0x0200005A;
	//修改形象
	public static final int PlayerAvatarChange = 0x0200006A;
	//更改称号
	public static final int PlayerTitleChange = 0x0200007A;
	//获取头像类数据
	public static final int PlayerSignType = 0x0200009A;
	//修改游戏设置
	public static final int PlayerSettingChange = 0x0200008A;
	//修改地区
	public static final int PlayerRegionChange = 0x0200010A;
	//战力排行榜
	public static final int PowerRank = 0x0203011A;
	//战力排行榜膜拜
	public static final int PowerRankWorship = 0x0203012A;
	//修改等级
	public static final int PlayerupdateLevel = 0x0203013A;
	//玩家统御信息
	public static final int PlayerCommandInfo = 0x0203014A;
	//玩家点数重置
	public static final int PlayerPointReset = 0x0203015A;
	//玩家点数消耗
	public static final int PlayerPointCost = 0x0203016A;
	//抽武将
	public static final int GachaHero = 0x0201001A;
	//抽武将界面
	public static final int GachaInfo = 0x0201002A;
	//抽武将概率测试接口
	public static final int GachaHeroForTest = 0x0201003A;
	//所有武将
	public static final int Heros = 0x0202001A;
	//武将上限增加
	public static final int HerosUpper = 0x0202002A;
	//武将信息
	public static final int HeroInfo = 0x0202003A;
	//武将状态红点推送
	public static final int HeroTipNotification = 0x0202003C;
	//武将升级
	public static final int HeroLevelUp = 0x0202004A;
	//武将升阶
	public static final int HeroStageUp = 0x0202005A;
	//武将升星
	public static final int HeroStarUp = 0x0202006A;
	//武将锁定
	public static final int HeroLock = 0x0202007A;
	//武将重生
	public static final int HeroRebirth = 0x0202008A;
	//武将重生确认
	public static final int HeroRebirthConfirm = 0x0202009A;
	//武将转移
	public static final int HeroTransfer = 0x020200AA;
	//无消耗升级
	public static final int NoConsumptionLevelUp = 0x0202014A;
	//无消耗获取指定武将
	public static final int NoConsumptionHero = 0x0202015A;
	//根据用户id获取其全部武将
	public static final int HerosForId = 0x0202016A;
	//选择指定英雄进行模拟战斗
	public static final int SpecifiedHeroBattle = 0x0202017A;
	//指定英雄和装备进行模拟战斗
	public static final int SpecifiedHeroAndEquipBattle = 0x0202018A;
	//武将图鉴获取
	public static final int HeroHandBook = 0x0202019A;
	//热门武将和阵容推荐
	public static final int HeroRecommend = 0x0202020A;
	//武将换装获取装备数据
	public static final int HeroEquip = 0x0202010A;
	//武将换装备
	public static final int HeroEquipChange = 0x0202011A;
	//武将一键换装
	public static final int HeroEquipChangeFast = 0x0202012A;
	//武将一键卸装
	public static final int HeroEquipOffFast = 0x0202013A;
	//兵法领悟
	public static final int StrategyLearn = 0x0202021A;
	//兵法遗忘
	public static final int StrategyForget = 0x0202022A;
	//兵法升级
	public static final int StrategyUpgrade = 0x0202023A;
	//所有魂玉
	public static final int Souls = 0x0202031A;
	//魂玉替换
	public static final int SoulChange = 0x0202032A;
	//魂玉合成
	public static final int SoulCompound = 0x0202033A;
	//魂玉重铸信息
	public static final int SoulRecoinInfo = 0x0202034A;
	//魂玉重铸
	public static final int SoulRecoin = 0x0202035A;
	//魂玉重铸保存
	public static final int SoulRecoinSave = 0x0202036A;
	//魂玉精炼
	public static final int SoulRefine = 0x0202037A;
	//魂玉分解
	public static final int SoulResolve = 0x0202038A;
	//获取布阵
	public static final int FormatInfo = 0x0203001A;
	//保存布阵
	public static final int FormatSave = 0x0203002A;
	//布阵上的英雄改变
	public static final int FormatHeroChange = 0x0203003A;
	//背包
	public static final int Package = 0x0204001A;
	//查询某物品数量
	public static final int PackageItemNumber = 0x0204002A;
	//兑换钱币界面
	public static final int CoinConversionInfo = 0x0204010A;
	//兑换钱币
	public static final int CoinConversion = 0x0204011A;
	//碎片合成
	public static final int ChipCompound = 0x0204020A;
	//物品使用
	public static final int ItemUse = 0x0204030A;
	//装备出售
	public static final int EquipSell = 0x0204040A;
	//物品详情显示
	public static final int ItemDetail = 0x0204031A;
	//增加指定物品
	public static final int AddItem = 0x0204050A;
	//增加指定货币
	public static final int AddCurrency = 0x0204060A;
	//增加装备
	public static final int AddEquip = 0x0204070A;
	//一键获取元宝
	public static final int AddWing = 0x0204061A;
	//一键获取钱币
	public static final int AddCoin = 0x0204062A;
	//一键获取各国水晶
	public static final int AddCrystal = 0x0204051A;
	//一键获取玉玺之魂、进阶石
	public static final int AddAdvancedMaterial = 0x0204052A;
	//装备合成界面
	public static final int Equipement = 0x0205004A;
	//装备合成
	public static final int EquipementFusion = 0x0205001A;
	//装备一键合成
	public static final int EquipementFusionOneButton = 0x0205002A;
	//装备一键合成确认
	public static final int EquipementFusionOneButtonCheck = 0x0205003A;
	//神器界面
	public static final int NiuBee = 0x0206001A;
	//神器任务奖励领取
	public static final int NiuBeeTaskBonus = 0x0206002A;
	//神器升级
	public static final int NiuBeeUpgrade = 0x0206003A;
	//神器一键升级
	public static final int NiuBeeUpgradeOneButton = 0x0206004A;
	//神器技能升级
	public static final int NiuBeeAbilityUpgrade = 0x0206005A;
	//神器精炼
	public static final int NiuBeeRefinement = 0x0206006A;
	//铸魂升级
	public static final int NiuBeeSoulUpgradesou = 0x0206007A;
	//征战数据更新
	public static final int ConquestDataUpdate = 0x0207001A;
	//挂机奖励收取
	public static final int ConquestIdleBonus = 0x0207002A;
	//挂机奖励收取询问
	public static final int ConquestIdleBonusAsk = 0x0207012A;
	//挑战敌将
	public static final int ConquestEnemy = 0x0207003A;
	//挑战敌将战斗开始
	public static final int ConquestEnemyExecute = 0x0207004A;
	//关卡扫荡界面
	public static final int ConquestSweep = 0x0207005A;
	//关卡扫荡
	public static final int ConquestSweepOnce = 0x0207006A;
	//关卡扫荡询问
	public static final int ConquestSweepOnceAsk = 0x0207016A;
	//通关奖励领取进度
	public static final int ConquestBonusReceiveProgress = 0x0207007A;
	//通关奖励领取
	public static final int ConquestBonusReceive = 0x0207008A;
	//通关进度排行榜
	public static final int ConquestProgressRank = 0x0207009A;
	//通关进度排行榜膜拜
	public static final int ConquestProgressRankWorship = 0x0207011A;
	//战斗结算
	public static final int ConquestEnemyBattleClear = 0x0207010A;
	//指定跳转到某一关战斗
	public static final int ConquestEnemySkipMapIdExecute = 0x0207014A;
	//修改征战关卡
	public static final int ConquestUpdateStage = 0x0207013A;
	//日常进度获取
	public static final int DailyTaskProgressAcquire = 0x0208001A;
	//任务奖励领取
	public static final int DailyTaskProgressBonusReceive = 0x0208002A;
	//活跃度奖励领取
	public static final int DailyTaskVitalityBonusReceive = 0x0208003A;
	//成就进度获取
	public static final int AchievementProgressAcquire = 0x0208011A;
	//成就奖励领取
	public static final int AchievementBonusReceive = 0x0208012A;
	//成就获得推送
	public static final int AchievementNotification = 0x0208010C;
	//目标任务获取
	public static final int TargetTaskProgressAcquire = 0x0208021A;
	//目标任务领取
	public static final int TargetTaskReceive = 0x0208022A;
	//副本进度获取
	public static final int DungeonProgressAcquire = 0x0209001A;
	//副本挑战
	public static final int DungeonChanllenge = 0x0209002A;
	//副本挑战战斗开始
	public static final int DungeonChanllengeExecute = 0x0209003A;
	//副本挑战结算
	public static final int DungeonChanllengeBattleClear = 0x0209006A;
	//副本扫荡
	public static final int DungeonSweep = 0x0209004A;
	//一键扫荡
	public static final int DungeonSweepOneButton = 0x0209005A;
	//过关斩将
	public static final int FortDefeat = 0x0211001A;
	//过关斩将地图
	public static final int FortDefeatMap = 0x0211002A;
	//过关斩将领宝箱
	public static final int FortDefeatBox = 0x0211003A;
	//过关斩将复活武将
	public static final int FortDefeatRevive = 0x0211005A;
	//过关斩将扫荡
	public static final int FortDefeatSweep = 0x0211006A;
	//过关斩将挑战
	public static final int FortDefeatChanllenge = 0x0211007A;
	//过关斩将挑战战斗开始
	public static final int FortDefeatChanllengeExecute = 0x0211008A;
	//过关斩将挑战结算
	public static final int FortDefeatChanllengeBattleClear = 0x0211009A;
	//过关斩将快速挑战
	public static final int FortDefeatChanllengeQuick = 0x0211011A;
	//过关斩将布阵
	public static final int FortDefeatFormatSave = 0x0211010A;
	//战神殿
	public static final int GodWar = 0x0212001A;
	//战神殿挑战记录
	public static final int GodWarRecord = 0x0212002A;
	//战神殿挑战记录录像
	public static final int GodWarRecordReplay = 0x0212003A;
	//战神殿挑战
	public static final int GodWarChanllenge = 0x0212004A;
	//战神殿挑战战斗开始
	public static final int GodWarChanllengeExecute = 0x0212005A;
	//战神殿挑战结算
	public static final int GodWarChanllengeBattleClear = 0x0212006A;
	//剿匪进度获取
	public static final int BanditProgressAcquire = 0x020A001A;
	//剿匪任务派出
	public static final int BanditTaskDeliver = 0x020A002A;
	//剿匪任务加速
	public static final int BanditTaskSpeedUp = 0x020A003A;
	//剿匪奖励领取
	public static final int BanditBonusReceive = 0x020A004A;
	//刷新任务
	public static final int BanditUpdate = 0x020A005A;
	//挑战界面
	public static final int ArenaChanllengeUI = 0x020B001A;
	//发起挑战
	public static final int ArenaChanllengeStart = 0x020B002A;
	//购买挑战次数
	public static final int ArenaChanllengePurchase = 0x020B003A;
	//刷新对手
	public static final int ArenaRivalUpdate = 0x020B004A;
	//挑战记录
	public static final int ArenaChanllengeRecord = 0x020B005A;
	//观看回放
	public static final int ArenaReplay = 0x020B006A;
	//领取宝箱奖励
	public static final int ArenaTreasureChest = 0x020B007A;
	//竞技场排行榜
	public static final int ArenaRank = 0x020B008A;
	//排行榜膜拜
	public static final int ArenaRankWorship = 0x020B009A;
	//竞技场-巅峰赛界面
	public static final int TopArenaUI = 0x020B00AA;
	//竞技场-巅峰赛详情
	public static final int TopArenaInfo = 0x020B00BA;
	//竞技场-巅峰赛支持
	public static final int TopArenaFan = 0x020B00CA;
	//祭坛
	public static final int Altar = 0x020C001A;
	//武将献祭
	public static final int AltarHero = 0x020C002A;
	//武将献祭执行
	public static final int AltarHeroDo = 0x020C003A;
	//武将一键献祭
	public static final int AltarHeroOneButton = 0x020C004A;
	//武将一键献祭执行
	public static final int AltarHeroOneButtonDo = 0x020C005A;
	//将魂献祭
	public static final int AltarChip = 0x020C006A;
	//将魂献祭执行
	public static final int AltarChipDo = 0x020C007A;
	//修炼塔界面
	public static final int TowerUI = 0x020D001A;
	//扫荡
	public static final int TowerSweep = 0x020D003A;
	//目标界面
	public static final int TowerTask = 0x020D004A;
	//目标奖励领取
	public static final int TowerBonusReceive = 0x020D005A;
	//修炼塔排行榜
	public static final int TowerRank = 0x020D006A;
	//修炼塔排行榜膜拜
	public static final int TowerRankWorship = 0x020D012A;
	//挑战次数购买
	public static final int TowerChanllengePurchase = 0x020D007A;
	//层信息
	public static final int TowerFloor = 0x020D010A;
	//挑战
	public static final int TowerChanllenge = 0x020D002A;
	//挑战执行
	public static final int TowerChanllengeExecute = 0x020D008A;
	//挑战结算
	public static final int TowerChanllengeBattleClear = 0x020D009A;
	//快速挑战
	public static final int TowerChanllengeQuick = 0x020D011A;
	//修炼塔排行榜每日礼包领取
	public static final int TowerRankDayGiftDraw = 0x020D013A;
	//指定跳转到某一层挑战
	public static final int TowerChanllengeSkipMapIdExecute = 0x020D014A;
	//修改修炼塔关卡
	public static final int TowerUpdateStage = 0x020D015A;
	//修炼塔战力碾压跳过
	public static final int TowerPowerOverSweep = 0x020D016A;
	//神秘商人界面
	public static final int Merchant = 0x020E001A;
	//神秘商人购买
	public static final int MerchantBuy = 0x020E002A;
	//神秘商人刷新
	public static final int MerchantUpdate = 0x020E003A;
	//道具商店
	public static final int ItemShop = 0x020F001A;
	//道具商店购买
	public static final int ItemShopBuy = 0x020F002A;
	//武将商店
	public static final int HeroShop = 0x020F011A;
	//武将商店购买
	public static final int HeroShopBuy = 0x020F012A;
	//武将商店刷新
	public static final int HeroShopUpdate = 0x020F013A;
	//积分过关斩将商店
	public static final int CreditConquestShop = 0x020F021A;
	//积分过关斩将购买
	public static final int CreditConquestShopBuy = 0x020F022A;
	//积分擂台商店
	public static final int CreditArenaShop = 0x020F031A;
	//积分擂台购买
	public static final int CreditArenaShopBuy = 0x020F032A;
	//积分联盟商店
	public static final int CreditUnionShop = 0x020F041A;
	//积分联盟购买
	public static final int CreditUnionShopBuy = 0x020F042A;
	//积分夺宝商店
	public static final int CreditRobShop = 0x020F051A;
	//积分夺宝购买
	public static final int CreditRobShopBuy = 0x020F052A;
	//积分夺宝刷新
	public static final int CreditRobShopUpdate = 0x020F053A;
	//积分至尊段位商店
	public static final int CreditPrimeShop = 0x020F061A;
	//积分至尊段位购买
	public static final int CreditPrimeShopBuy = 0x020F062A;
	//将星商店
	public static final int ChipShop = 0x020F071A;
	//将星商店购买
	public static final int ChipShopBuy = 0x020F072A;
	//兵法商店
	public static final int StrategyShop = 0x020F081A;
	//兵法商店购买
	public static final int StrategyShopBuy = 0x020F082A;
	//兵法商店刷新
	public static final int StrategyShopUpdate = 0x020F083A;
	//轮回商店
	public static final int SamsaraShop = 0x020F091A;
	//轮回商店购买
	public static final int SamsaraShopBuy = 0x020F092A;
	//神将兑换
	public static final int HeroConvert = 0x020F0B1A;
	//神将兑换购买
	public static final int HeroConvertBuy = 0x020F0B2A;
	//联盟战商店
	public static final int UnionWarShop = 0x020F0C1A;
	//联盟战商店购买
	public static final int UnionWarShopBuy = 0x020F0C2A;
	//天梯商店
	public static final int StairwayShop = 0x020F0D1A;
	//天梯商店购买
	public static final int StairwayShopBuy = 0x020F0D2A;
	//世界BOSS商店
	public static final int WorldBossShop = 0x020F0E1A;
	//世界BOSS商店购买
	public static final int WorldBossShopBuy = 0x020F0E2A;
	//乌巢商店
	public static final int WuchaoShop = 0x020F0F1A;
	//乌巢商店购买
	public static final int WuchaoShopBuy = 0x020F0F2A;
	//保卫洛阳商店
	public static final int GuardShop = 0x020F101A;
	//保卫洛阳商店购买
	public static final int GuardShopBuy = 0x020F102A;
	//活动限时兑换商店
	public static final int ActExchangeShop = 0x020FF01A;
	//活动限时兑换商店购买
	public static final int ActExchangeShopBuy = 0x020FF02A;
	//好友列表
	public static final int FriendList = 0x0210001A;
	//赠送友情点
	public static final int FriendPoint = 0x0210002A;
	//一件赠送
	public static final int FriendPointGive = 0x0210003A;
	//领取友情点
	public static final int FriendReceive = 0x0210004A;
	//一键领取
	public static final int FriendPointReceive = 0x0210005A;
	//申请列表
	public static final int FriendApplicantList = 0x0210006A;
	//接受申请
	public static final int FriendApplicantReceive = 0x0210007A;
	//拒绝申请
	public static final int FriendApplicantRefuse = 0x0210008A;
	//一键接受
	public static final int FriendReceiveOneButton = 0x0210009A;
	//一键拒绝
	public static final int FriendRefuseOneButton = 0x0210016A;
	//黑名单列表
	public static final int FriendBlackList = 0x021000BA;
	//移除黑名单
	public static final int FriendBlackListRemove = 0x021000CA;
	//好友个人信息
	public static final int FriendIdentity = 0x021000DA;
	//举报
	public static final int FriendTipoff = 0x021000EA;
	//拉黑
	public static final int FriendBlack = 0x021000FA;
	//切磋
	public static final int FriendPlayTogether = 0x0210010A;
	//添加好友
	public static final int FriendAddup = 0x0210011A;
	//删除好友
	public static final int FriendDelete = 0x0210012A;
	//刷新推荐
	public static final int FriendUpdate = 0x0210013A;
	//申请加好友
	public static final int FriendApplicant = 0x0210014A;
	//搜索玩家
	public static final int FriendSearch = 0x0210015A;
	//聊天举报
	public static final int AllBlackList = 0x0210017A;
	//请求聊天黑名单
	public static final int GetBlackList = 0x0210018A;
	//联盟列表
	public static final int UnionHotList = 0x0220001A;
	//联盟搜索
	public static final int UnionSearch = 0x0220002A;
	//联盟申请加入
	public static final int UnionApply = 0x0220003A;
	//联盟退出
	public static final int UnionQuit = 0x0220004A;
	//联盟主界面
	public static final int UnionMain = 0x0220005A;
	//联盟管理界面
	public static final int UnionManage = 0x0220006A;
	//联盟快速加入
	public static final int UnionQuick = 0x0220007A;
	//联盟战力排行榜
	public static final int UnionPowerRank = 0x0220008A;
	//联盟等级排行榜
	public static final int UnionLevelRank = 0x0220009A;
	//联盟日志
	public static final int UnionLogInfo = 0x022000BA;
	//联盟状态推送
	public static final int UnionPlayerNotification = 0x0220001C;
	//联盟捐献界面
	public static final int UnionContributeMain = 0x0220011A;
	//联盟捐献
	public static final int UnionContribute = 0x0220012A;
	//联盟捐献领取奖励
	public static final int UnionContributeBonus = 0x0220013A;
	//联盟科技
	public static final int UnionTech = 0x0220021A;
	//联盟科技点亮
	public static final int UnionTechLight = 0x0220022A;
	//联盟科技重置预览
	public static final int UnionTechResetReview = 0x0220023A;
	//联盟科技重置
	public static final int UnionTechReset = 0x0220024A;
	//联盟创建
	public static final int UnionCreate = 0x0220081A;
	//联盟解散
	public static final int UnionDismiss = 0x0220082A;
	//联盟盟主转让
	public static final int UnionAbdicate = 0x0220083A;
	//联盟任免副盟主
	public static final int UnionVice = 0x0220084A;
	//联盟踢人
	public static final int UnionExpel = 0x0220085A;
	//联盟发布招募广告
	public static final int UnionRecruit = 0x0220086A;
	//联盟申请列表
	public static final int UnionApplyList = 0x0220087A;
	//联盟申请同意或拒绝
	public static final int UnionApplyDeal = 0x0220088A;
	//联盟申请全部拒绝
	public static final int UnionApplyAllRefuse = 0x0220089A;
	//联盟入盟设置
	public static final int UnionJoinSet = 0x0220090A;
	//联盟公告修改
	public static final int UnionNoticeRemend = 0x0220091A;
	//联盟信息修改
	public static final int UnionInfoRemend = 0x0220092A;
	//联盟BOSS
	public static final int UnionBoss = 0x0220031A;
	//联盟BOSS伤害排行
	public static final int UnionBossRank = 0x0220032A;
	//联盟BOSS购买挑战次数
	public static final int UnionBossChanllengePurchase = 0x0220033A;
	//联盟BOSS扫荡
	public static final int UnionBossSweep = 0x0220034A;
	//联盟BOSS挑战
	public static final int UnionBossChanllenge = 0x0220035A;
	//联盟BOSS挑战挑战战斗开始
	public static final int UnionBossChanllengeExecute = 0x0220036A;
	//联盟战
	public static final int UnionWar = 0x0220041A;
	//联盟战对阵列表
	public static final int UnionWarVersusList = 0x0220042A;
	//联盟战防守日志
	public static final int UnionWarDefenceLog = 0x0220043A;
	//联盟战战场日志
	public static final int UnionWarLog = 0x0220044A;
	//联盟战战果宝箱
	public static final int UnionWarBox = 0x0220045A;
	//联盟战战果宝箱领取
	public static final int UnionWarBoxGet = 0x0220046A;
	//联盟战成就
	public static final int UnionWarAch = 0x0220047A;
	//联盟战成就领取
	public static final int UnionWarAchReceive = 0x0220048A;
	//联盟站据点信息
	public static final int UnionWarFortInfo = 0x0220049A;
	//联盟战战斗
	public static final int UnionWarChanllenge = 0x022004BA;
	//联盟战排行榜
	public static final int UnionWarRank = 0x022004CA;
	//主公府界面
	public static final int OfficeUI = 0x0213001A;
	//主公府拜将
	public static final int OfficeSummon = 0x0213002A;
	//主公府武将置换
	public static final int OfficeHeroChange = 0x0213003A;
	//主公府武将置换确认
	public static final int OfficeHeroChangeConfirm = 0x0213004A;
	//神将试炼主界面
	public static final int InfiniteUI = 0x0214001A;
	//神将试炼战斗请求
	public static final int InfiniteChanllenge = 0x0214002A;
	//神将试炼战斗开始
	public static final int InfiniteChanllengeExecute = 0x0214003A;
	//神将试炼战斗结算
	public static final int InfiniteChanllengeBattleClear = 0x0214004A;
	//神将试炼领取首通奖励
	public static final int InfiniteFirstReward = 0x0214005A;
	//神将试炼排行榜
	public static final int InfiniteRank = 0x0214006A;
	//神将试炼排行榜膜拜
	public static final int InfiniteRankWorship = 0x0214007A;
	//神将试炼三消界面打点
	public static final int InfiniteTick = 0x0214008A;
	//七星祭坛
	public static final int SevenStar = 0x0215001A;
	//七星祭坛武将回退
	public static final int SevenStarRestore = 0x0215002A;
	//七星祭坛武将回退信息
	public static final int SevenStarRestoreInfo = 0x0215003A;
	//置换神殿
	public static final int Temple = 0x0215011A;
	//置换神殿目标武将
	public static final int TempleTargetHeros = 0x0215012A;
	//置换神殿置换
	public static final int TempleChange = 0x0215013A;
	//高级祭坛
	public static final int SeniorAltar = 0x0215021A;
	//高级祭坛选择武将
	public static final int SeniorAltarSelectHero = 0x0215022A;
	//高级祭坛回退
	public static final int SeniorAltarBack = 0x0215023A;
	//天梯争雄
	public static final int StairwayUI = 0x0216001A;
	//天梯选手信息
	public static final int StairwayPlayerInfo = 0x0216002A;
	//天梯挑战
	public static final int StairwayChanllenge = 0x0216003A;
	//天梯一键挑战
	public static final int StairwayChanllengeQuick = 0x0216004A;
	//天梯购买挑战次数
	public static final int StairwayPurchase = 0x0216005A;
	//天梯王者
	public static final int StairwayTop = 0x0216006A;
	//天梯挑战记录
	public static final int StairwayRecord = 0x0216007A;
	//天梯排行榜
	public static final int StairwayRank = 0x0216008A;
	//天梯排行榜膜拜
	public static final int StairwayRankWorship = 0x0216009A;
	//世界BOSS
	public static final int WorldBossUI = 0x0217001A;
	//世界BOSS挑战
	public static final int WorldBossChanllenge = 0x0217002A;
	//世界BOSS扫荡
	public static final int WorldBossChanllengeQuick = 0x0217003A;
	//世界BOSS购买挑战次数
	public static final int WorldBossPurchase = 0x0217004A;
	//世界BOSS排行榜
	public static final int WorldBossRank = 0x0217005A;
	//世界BOSS排行榜膜拜
	public static final int WorldBossRankWorship = 0x0217006A;
	//乌巢界面
	public static final int WuchaoUI = 0x0218001A;
	//乌巢上阵武将
	public static final int WuchaoFormat = 0x0218002A;
	//乌巢挑战
	public static final int WuchaoChanllenge = 0x0218003A;
	//乌巢金疮药
	public static final int WuchaoCure = 0x0218004A;
	//乌巢毒药
	public static final int WuchaoPoison = 0x0218005A;
	//乌巢攻占奖励领取
	public static final int WuchaoBox = 0x0218006A;
	//乌巢去往下一关
	public static final int WuchaoNextStage = 0x0218007A;
	//乌巢事件新商品
	public static final int WuchaoEventGoodsAdd = 0x0218008A;
	//乌巢事件竞猜
	public static final int WuchaoEventGuess = 0x0218009A;
	//乌巢事件开宝箱
	public static final int WuchaoEventChest = 0x0218010A;
	//乌巢事件掉落
	public static final int WuchaoEventDrop = 0x0218011A;
	//乌巢事件答题
	public static final int WuchaoEventQuiz = 0x0218012A;
	//乌巢排行榜
	public static final int WuchaoRank = 0x0218013A;
	//天下第一界面
	public static final int KowUI = 0x0219001A;
	//天下第一小组赛界面
	public static final int KowGroupUI = 0x0219002A;
	//天下第一小组赛挑战
	public static final int KowGroupChanllenge = 0x0219003A;
	//天下第一小组赛刷新对手
	public static final int KowGroupRefresh = 0x0219004A;
	//天下第一小组赛组信息
	public static final int KowGroupInfo = 0x0219005A;
	//天下第一淘汰赛界面
	public static final int KowFinalUI = 0x0219006A;
	//天下第一淘汰赛详情
	public static final int KowFinalInfo = 0x0219007A;
	//天下第一淘汰赛支持
	public static final int KowFinalFan = 0x0219008A;
	//天下第一挑战记录
	public static final int KowRecord = 0x0219009A;
	//天下第一霸主点赞
	public static final int KowKingFan = 0x0219010A;
	//中原擂台主界面
	public static final int PlainsArenaMain = 0x021A001A;
	//中原擂台选手信息
	public static final int PlainsArenaPlayerInfo = 0x021A002A;
	//中原擂台刷新对手
	public static final int PlainsArenaRefresh = 0x021A003A;
	//中原擂台挑战
	public static final int PlainsArenaChanllenge = 0x021A004A;
	//中原擂台晋级挑战
	public static final int PlainsArenaChanllengePromoted = 0x021A005A;
	//中原擂台设置阵容
	public static final int PlainsArenaFormat = 0x021A006A;
	//中原擂台挑战记录
	public static final int PlainsArenaRecord = 0x021A007A;
	//中原擂台挑战记录详情
	public static final int PlainsArenaRecordInfo = 0x021A008A;
	//中原擂台领宝箱
	public static final int PlainsArenaBox = 0x021A009A;
	//中原擂台排行榜
	public static final int PlainsArenaRank = 0x021A010A;
	//中原擂台荣誉榜
	public static final int PlainsArenaTop = 0x021A011A;
	//中原擂台膜拜
	public static final int PlainsArenaRankWorship = 0x021A012A;
	//中原擂台布阵界面
	public static final int PlainsArenaFormatUI = 0x021A013A;
	//中原擂台晋级赛预览
	public static final int PlainsArenaPromotedInfo = 0x021A014A;
	//中原擂台段位奖励
	public static final int PlainsArenaLevelReward = 0x021A015A;
	//中原擂台购买挑战次数
	public static final int PlainsArenaPurchase = 0x021A016A;
	//中原擂台布阵次数扣除
	public static final int PlainsArenaFormatTimesDeduct = 0x021A017A;
	//火烧赤壁主界面
	public static final int ChibiMain = 0x021B001A;
	//火烧赤壁挑战三消
	public static final int ChibiChanllenge = 0x021B002A;
	//火烧赤壁挑战开始
	public static final int ChibiChanllengeExecute = 0x021B003A;
	//火烧赤壁挑战结算
	public static final int ChibiChanllengeBattleClear = 0x021B004A;
	//火烧赤壁扫荡
	public static final int ChibiSweep = 0x021B005A;
	//火烧赤壁购买次数
	public static final int ChibiBuyTimes = 0x021B006A;
	//火烧赤壁排行榜
	public static final int ChibiRank = 0x021B007A;
	//火烧赤壁怪物战力返回
	public static final int ChibiMonsterPower = 0x021B008A;
	//千里走单骑主界面
	public static final int SoloRideUI = 0x021C001A;
	//千里走单骑选武将界面
	public static final int SoloRideSelectHero = 0x021C002A;
	//千里走单骑战斗开始
	public static final int SoloRideChanllengeExecute = 0x021C003A;
	//千里走单骑战斗结算
	public static final int SoloRideChanllengeBattleClear = 0x021C004A;
	//千里走单骑领取首通奖励
	public static final int SoloRideFirstReward = 0x021C005A;
	//千里走单骑排行榜
	public static final int SoloRideRank = 0x021C006A;
	//千里走单骑排行榜膜拜
	public static final int SoloRideRankWorship = 0x021C007A;
	//洛阳守卫主界面
	public static final int GuardUI = 0x021D001A;
	//洛阳守卫操作
	public static final int GuardOperate = 0x021D002A;
	//洛阳守卫宝藏领取
	public static final int GuardReward = 0x021D003A;
	//洛阳守卫消息订阅
	public static final int GuardSub = 0x021D004A;
	//洛阳守卫进攻
	public static final int GuardChanllenge = 0x021D005A;
	//洛阳守卫进攻冷却刷新
	public static final int GuardChanllengeReset = 0x021D006A;
	//洛阳守卫状态推送
	public static final int GuardInfoNotification = 0x021D001C;
	//战斗播放
	public static final int BattlePlay = 0x0202201A;
	//战斗结算
	public static final int BattleClear = 0x0202202A;
	//资产推送
	public static final int CurrencyNotification = 0x02A0001C;
	//红点推送
	public static final int TipNotification = 0x02A0002C;
	//升级推送
	public static final int UpgrageNotification = 0x02A0003C;
	//战力推送
	public static final int BattlePowerNotification = 0x02A0004C;
	//vip升级推送
	public static final int VipUpgrageNotification = 0x02A0005C;
	//活动开关推送
	public static final int ActiveOpenAndCloseNotification = 0x02A0006C;
	//世界等级推送
	public static final int WorldLevelNotification = 0x02A0007C;
	//玩家称号推送
	public static final int PlayerTitleNotification = 0x02A0008C;
	//神兽复活推送
	public static final int TherionResurgenceNotification = 0x02A0009C;
	//神兽玩家被击败推送
	public static final int TherionDefeatNotification = 0x02A0010C;
	//单个武将装备红点推送
	public static final int HeroEquipTipNotification = 0x02A0011C;
	//在线玩家匹配结果推送
	public static final int MatchOnlineResultNotification = 0x02A0012C;
	//玩家开始游戏
	public static final int StartGame = 0x0299001A;
	//新手引导存储
	public static final int GuideSave = 0x0299002A;
	//新手引导抽将
	public static final int GuideGacha = 0x0299003A;
	//跳过新手引导
	public static final int IgnoreGuide = 0x0299004A;
	//查询角色创建升级时间
	public static final int ReferPlayerCreateUpgradeTime = 0x0299091A;
	//注册聊天室
	public static final int ChatRegister = 0x0230000A;
	//获取聊天记录
	public static final int ChatHistory = 0x0230001A;
	//聊天发送
	public static final int ChatSend = 0x0230002A;
	//聊天推送
	public static final int ChatNotification = 0x0230003C;
	//聊天发送
	public static final int ChatSendInner = 0x0230004A;
	//分享战斗记录
	public static final int Share = 0x0230005A;
	//邮件列表
	public static final int MailList = 0x022E001A;
	//邮件打开
	public static final int MailRead = 0x022E002A;
	//邮件领取
	public static final int MailReceived = 0x022E003A;
	//邮件领取并删除
	public static final int MailReceivedRemove = 0x022E004A;
	//邮件一键领取
	public static final int MailReceivedAll = 0x022E005A;
	//邮件删除已读
	public static final int MailRemoveReaded = 0x022E006A;
	//活动信息
	public static final int ActiveInfo = 0x0240001A;
	//获取每日首充信息
	public static final int ActMrscInfo = 0x0240010A;
	//领取每日首充奖励
	public static final int ActMrscDrawReward = 0x0240011A;
	//获取签到信息
	public static final int ActSigninInfo = 0x0240012A;
	//领取签到奖励
	public static final int ActSigninDrawReward = 0x0240013A;
	//获取vip信息
	public static final int ActVipInfo = 0x0240014A;
	//购买vip等级道具
	public static final int ActVipBuyItem = 0x0240015A;
	//获取月卡信息
	public static final int ActMonthCardInfo = 0x0240016A;
	//领取月卡奖励
	public static final int ActMonthCardDrawReward = 0x0240017A;
	//领取月卡vip奖励
	public static final int ActMonthCardDrawVipReward = 0x0240018A;
	//获取特权商品信息
	public static final int ActPrerogativeInfo = 0x0240019A;
	//购买特权商品
	public static final int ActPrerogativeBuy = 0x0240020A;
	//获取元宝首冲信息
	public static final int ActGoldFristPayInfo = 0x0240021A;
	//获取每日累冲信息
	public static final int ActMrlcInfo = 0x0240022A;
	//领取每日累冲奖励
	public static final int ActMrlcDrawReward = 0x0240023A;
	//获取成长基金信息
	public static final int ActCzjjInfo = 0x0240024A;
	//领取成长基金奖励
	public static final int ActCzjjDrawReward = 0x0240025A;
	//领取兑换码奖励
	public static final int ActRedeemCodeDrawReward = 0x0240026A;
	//获取七日登陆信息
	public static final int ActSevenLoginInfo = 0x0240027A;
	//领取七日登陆奖励
	public static final int ActSevenLoginDrawReward = 0x0240028A;
	//获取七日目标信息
	public static final int ActSevenGoalInfo = 0x0240029A;
	//领取七日目标奖励
	public static final int ActSevenGoalDrawReward = 0x0240030A;
	//购买七日目标礼包
	public static final int ActSevenGoalBuyGift = 0x0240031A;
	//领取七日目标宝箱奖励
	public static final int ActSevenGoalDrawBoxReward = 0x0240032A;
	//夺宝信息
	public static final int ActTurnTableInfo = 0x0240033A;
	//夺宝操作
	public static final int ActTurnTableHandle = 0x0240034A;
	//夺宝刷新
	public static final int ActTurnTableRefresh = 0x0240035A;
	//夺宝宝箱领取
	public static final int ActTurnTableDrawBox = 0x0240036A;
	//征战日志信息
	public static final int ActWarLogInfo = 0x0240037A;
	//征战日志经验或充值奖励领取
	public static final int ActWarLogDrawReward = 0x0240038A;
	//征战日志任务奖励领取
	public static final int ActWarLogTaskDrawReward = 0x0240039A;
	//冲榜个人信息
	public static final int ActRushRankPersonalInfo = 0x0240040A;
	//冲榜排行信息
	public static final int ActRushRankRankInfo = 0x0240041A;
	//冲榜个人奖励领取
	public static final int ActRushRankPersonalDrawReward = 0x0240042A;
	//等级礼包信息
	public static final int ActLevelPackageInfo = 0x0240050A;
	//等级礼包奖励领取
	public static final int ActLevelPackageDrawReward = 0x0240051A;
	//累冲天数信息
	public static final int ActPayDayInfo = 0x0240052A;
	//累冲天数奖励领取
	public static final int ActPayDayDrawReward = 0x0240053A;
	//限时抢购信息
	public static final int ActFlashSaleInfo = 0x0240054A;
	//养成礼包信息
	public static final int ActDevelopGiftPackageInfo = 0x0240055A;
	//超值月基金信息
	public static final int ActMonthFundInfo = 0x0240056A;
	//超值月基金奖励领取
	public static final int ActMonthFundDrawReward = 0x0240057A;
	//超值月基金奖池
	public static final int ActMonthFundJackpot = 0x0240107A;
	//限时礼包信息
	public static final int ActLimitGiftPackage = 0x0240058A;
	//限时兑换信息
	public static final int ActLimitExchangeInfo = 0x0240059A;
	//限时兑换挂机奖励收取询问
	public static final int ActLimitExchangeConquestIdleBonusAsk = 0x0240060A;
	//限时兑换挂机奖励收取
	public static final int ActLimitExchangeConquestIdleBonus = 0x0240061A;
	//限时兑换关卡扫荡询问
	public static final int ActLimitExchangeConquestSweepOnceAsk = 0x0240062A;
	//限时兑换关卡扫荡
	public static final int ActLimitExchangeConquestSweepOnce = 0x0240063A;
	//关卡基金信息
	public static final int ActBarrierFundInfo = 0x0240064A;
	//关卡基金奖励领取
	public static final int ActBarrierFundDrawReward = 0x0240066A;
	//每日特惠信息
	public static final int ActDailySpecialInfo = 0x0240067A;
	//十连预抽信息
	public static final int ActTenGachaInfo = 0x0240068A;
	//十连预抽翻牌
	public static final int ActTenGachaDisplay = 0x0240069A;
	//十连预抽奖励领取
	public static final int ActTenGachaDrawReward = 0x0240070A;
	//限时挑战信息
	public static final int ActChallengeInfo = 0x0240071A;
	//限时挑战挑战
	public static final int ActChanllenge = 0x0240072A;
	//限时挑战挑战执行
	public static final int ActChanllengeExecute = 0x0240073A;
	//限时挑战录像
	public static final int ActChallengeVideo = 0x0240074A;
	//周卡支付信息
	public static final int ActWeeklyCardPayInfo = 0x0240075A;
	//周卡许愿信息
	public static final int ActWeeklyCardWishInfo = 0x0240076A;
	//周卡许愿选定
	public static final int ActWeeklyCardWishSelect = 0x0240077A;
	//周卡目标信息
	public static final int ActWeeklyCardTargetInfo = 0x0240078A;
	//周卡目标奖励领取
	public static final int ActWeeklyCardTargetDrawReward = 0x0240079A;
	//周卡活跃信息
	public static final int ActWeeklyCardActiveInfo = 0x0240080A;
	//周卡活跃宝箱领取
	public static final int ActWeeklyCardActiveBoxDrawReward = 0x0240081A;
	//周卡活跃任务奖励领取
	public static final int ActWeeklyCardActiveTaskDrawReward = 0x0240082A;
	//周卡活跃任务货币
	public static final int ActWeeklyCardActiveTaskCurrency = 0x0240083A;
	//神魔卡抽将信息
	public static final int ActGhostGachaInfo = 0x0240084A;
	//神魔卡商城信息
	public static final int ActGhostShopInfo = 0x0240085A;
	//神魔卡抽将任务信息
	public static final int ActGhostGachaTaskInfo = 0x0240086A;
	//神魔卡活跃活动信息
	public static final int ActGhostActiveTaskInfo = 0x0240087A;
	//神魔卡抽将
	public static final int ActGhostGachaHero = 0x0240088A;
	//神魔卡抽将任务领取奖励
	public static final int ActGhostGachaHeroTaskDrawReward = 0x0240089A;
	//神魔卡活跃任务领取奖励
	public static final int ActGhostActiveTaskDrawReward = 0x0240090A;
	//神魔卡活跃任务组宝箱领取
	public static final int ActGhostActiveTaskGroupBoxDrawReward = 0x0240091A;
	//神魔卡活跃任务数宝箱领取
	public static final int ActGhostActiveTaskNumDrawReward = 0x0240092A;
	//神魔卡抽将选择
	public static final int ActGhostGachaHeroSelect = 0x0240104A;
	//神魔卡抽将奖池
	public static final int ActGhostGachaHeroJackpot = 0x0240105A;
	//翻牌抽奖信息
	public static final int ActFlopCardLuckDrawInfo = 0x0240093A;
	//翻牌商城信息
	public static final int ActFlopCardShopInfo = 0x0240094A;
	//翻牌活跃信息
	public static final int ActFlopCardActiveInfo = 0x0240095A;
	//翻牌选择大奖
	public static final int ActFlopCardSelectDraw = 0x0240096A;
	//翻牌抽奖信息
	public static final int ActFlopCardLuckDraw = 0x0240097A;
	//翻牌下一轮
	public static final int ActFlopCardNext = 0x0240098A;
	//翻牌任务领取奖励
	public static final int ActFlopCardTaskDrawReward = 0x0240099A;
	//翻牌领取宝箱
	public static final int ActFlopCardBoxDrawReward = 0x0240100A;
	//翻牌夺宝
	public static final int ActFlopCardTurn = 0x0240101A;
	//翻牌奖池
	public static final int ActFlopCardJackpot = 0x0240106A;
	//支付等级礼包信息
	public static final int ActPayLevelPackageInfo = 0x0240102A;
	//关羽招募信息
	public static final int ActGuanYuRecruit = 0x0240103A;
	//节日活动信息
	public static final int ActHolidayInfo = 0x0240116A;
	//节日活动签到领取
	public static final int ActHolidayDrawRequest = 0x0240108A;
	//节日活动挑战
	public static final int ActHolidayChallengeRequest = 0x0240109A;
	//节日活动积分奖励
	public static final int ActHolidayIntegratDrawRequest = 0x0240110A;
	//节日活动购买礼包
	public static final int ActHolidayBuyGiftRequest = 0x0240111A;
	//节日活动兑换
	public static final int ActHolidayExchageRequest = 0x0240112A;
	//节日活动转盘抽奖
	public static final int ActHolidayLotteryTurntableRequest = 0x0240113A;
	//节日活动转盘刷新
	public static final int ActHolidayLotteryNumRewardRequest = 0x0240114A;
	//节日活动_领取转盘次数奖励
	public static final int ActHolidayDrawTaskRewardRequest = 0x0240115A;
	//节日活动领取任务活跃奖励
	public static final int ActHolidayDrawTaskActiveRewardRequest = 0x0240117A;
	//招募令礼包
	public static final int ActRecruitPackage = 0x0240118A;
	//开服冲榜个人信息
	public static final int OpenServiceRushTopTargetPersonalInfo = 0x0240119A;
	//开服冲榜个人奖励领取
	public static final int OpenServiceRushTopRankPersonalReceive = 0x0240120A;
	//开服冲榜排行信息
	public static final int OpenServiceRushTopRankInfo = 0x0240121A;
	//开服冲榜全服奖励信息
	public static final int OpenServiceRushTopAllRankInfo = 0x0240122A;
	//开服冲榜全服奖励领取
	public static final int OpenServiceRushTopRankAllReceive = 0x0240123A;
	//武将直升任务和商品信息
	public static final int ActStartupShopAndTaskInfo = 0x0240124A;
	//武将直升任务奖励
	public static final int ActStartupTaskDrawReward = 0x0240125A;
	//心仪武将武将试炼页面信息
	public static final int ActBelovedHeroBattleInfo = 0x0240126A;
	//心仪武将武将试炼布阵
	public static final int ActBelovedHeroBattleFormat = 0x0240127A;
	//心仪武将武将试炼布阵确定
	public static final int ActBelovedHeroBattleFormatSave = 0x0240128A;
	//心仪武将武将试炼挑战
	public static final int ActBelovedHeroBattle = 0x0240129A;
	//心仪武将活动商城信息
	public static final int ActBelovedHeroShopInfo = 0x0240130A;
	//心仪武将心愿招募页面信息
	public static final int ActBelovedHeroRecruitInfo = 0x0240131A;
	//心仪武将心愿招募
	public static final int ActBelovedHeroRecruit = 0x0240132A;
	//心仪武将登录福利页面信息
	public static final int ActBelovedHeroLoginInfo = 0x0240133A;
	//心仪武将登录福利一键领取
	public static final int ActBelovedHeroLoginRewardOneButton = 0x0240134A;
	//心仪武将登录福利领取
	public static final int ActBelovedHeroLoginDrawReward = 0x0240135A;
	//微信在线礼包信息
	public static final int WeiXinOnlineInfo = 0x0241001A;
	//微信在线礼包打点
	public static final int WeiXinOnlineDot = 0x0241002A;
	//微信在线礼包领取奖励
	public static final int WeiXinOnlineDrawReward = 0x0241003A;
	//微信武将分享领取奖励
	public static final int WeiXinHeroShareDrawReward = 0x0241004A;
	//微信武将能否分享
	public static final int WeiXinHeroCanShare = 0x0241005A;
	//微信邀请好友信息
	public static final int WeiXinInviteFriendsInfo = 0x0241006A;
	//微信邀请好友奖励领取
	public static final int WeiXinInviteFriendsDrawReward = 0x0241007A;
	//微信邀请好友收藏奖励领取
	public static final int WeiXinInviteFriendsCollectDrawReward = 0x0241008A;
	//盛也订阅
	public static final int ShengYeSubscribe = 0x0241009A;
	//订单信息
	public static final int Order = 0x0288001A;
	//询问订单状态
	public static final int GoodsOrder = 0x0288002A;
	//询问所有订单状态
	public static final int GoodsOrders = 0x0288003A;
	//领取每日礼包
	public static final int GetDayGift = 0x0288021A;
	//超值首充信息
	public static final int SupFirstInfo = 0x0288024A;
	//领取超值首充奖励
	public static final int SupFirstDrawReward = 0x0288025A;
	//处理订单
	public static final int DealOrder = 0x0288026A;
	//每日礼包活动信息
	public static final int DayPayInfo = 0x0288027A;
	//每周特惠活动信息
	public static final int WeekPayInfo = 0x0288028A;
	//每月特惠活动信息
	public static final int MonthPayInfo = 0x0288029A;
	//玉玺界面
	public static final int JadeSealInfo = 0x0242001A;
	//玉玺解锁
	public static final int JadeSealUnlock = 0x0242002A;
	//玉玺升级
	public static final int JadeSealLevelUp = 0x0242003A;
	//玉玺升阶
	public static final int JadeSealStageUp = 0x0242004A;
	//玉玺升阶重置
	public static final int JadeSealStageUpReset = 0x0242005A;
	//排行榜进度奖励信息
	public static final int RankProgressRewardInfo = 0x0243001A;
	//排行榜进度奖励领取
	public static final int RankProgressRewardDraw = 0x0243002A;
	//挑战敌将
	public static final int YiLingBattleEnemy = 0x0250001A;
	//挑战敌将战斗开始
	public static final int YiLingBattleEnemyExecute = 0x0250002A;
	//战斗结算
	public static final int YiLingBattleEnemyBattleClear = 0x0250003A;
	//通关奖励信息
	public static final int YiLingBonusReceiveProgress = 0x0250004A;
	//通关奖励领取
	public static final int YiLingBonusReceive = 0x0250005A;
	//界面通关玩家信息
	public static final int YiLingBattleUI = 0x0250006A;
	//扫荡
	public static final int YiLingBattleSweep = 0x0250007A;
	//扫荡次数购买
	public static final int YiLingBattleSweepBuy = 0x0250008A;
	//夷陵之战排行榜
	public static final int YiLingBattleRank = 0x0250009A;
	//夷陵之战膜拜
	public static final int YiLingBattleRankWorship = 0x0250010A;
	//夷陵之战通关奖励2进度
	public static final int YiLingBattleReceiveProgress = 0x0250011A;
	//兵符槽界面
	public static final int PickedTroopsInfo = 0x0260001A;
	//兵符槽解锁
	public static final int PickedTroopsUnlock = 0x0260002A;
	//兵符槽升级或升阶
	public static final int PickedTroopsLevelOrStageUp = 0x0260003A;
	//兵符替换
	public static final int PickedTroopsSlotChange = 0x0260004A;
	//兵符重铸
	public static final int PickedTroopsSlotRecoin = 0x0260005A;
	//兵符重铸信息
	public static final int PickedTroopsSlotRecoinInfo = 0x0260006A;
	//获取所有的或某阵容的兵符
	public static final int PickedTroopsSlots = 0x0260007A;
	//兵符分解
	public static final int PickedTroopsSlotResolve = 0x0260008A;
	//兵符获取
	public static final int PickedTroopsSlotsAdd = 0x0260009A;
	//兵符合成
	public static final int PickedTroopsSlotsCompound = 0x0260010A;
	//神兽槽界面
	public static final int PickedGodBeastInfo = 0x0270001A;
	//神兽槽解锁
	public static final int PickedGodBeastUnlock = 0x0270002A;
	//神兽槽升级
	public static final int PickedGodBeastLevelUp = 0x0270003A;
	//神兽装备查询
	public static final int PickedGodBeastEquipCheck = 0x0270004A;
	//神兽装备替换
	public static final int PickedGodBeastEquipChange = 0x0270005A;
	//神兽装备一键替换
	public static final int PickedGodBeastEquipChangeOneButton = 0x0270006A;
	//神兽技能升级
	public static final int PickedGodBeastSkillLevelUp = 0x0270007A;
	//神兽上阵
	public static final int PickedGodBeastToFormat = 0x0270008A;
	//神兽装备升级信息界面
	public static final int TherionEquipmentInfo = 0x0270009A;
	//神兽装备槽升级选择
	public static final int TherionEquipmentUpgradeSelect = 0x0270010A;
	//神兽装备消耗品一键选择
	public static final int TherionEquipmentConsumeOneButtonSelect = 0x0270011A;
	//神兽装备强化
	public static final int TherionEquipmentReinforce = 0x0270012A;
	//神兽装备熔炼
	public static final int TherionEquipmentSmelt = 0x0270013A;
	//神兽猎场界面
	public static final int TherionHuntingInfo = 0x0280001A;
	//神兽猎场战斗
	public static final int TherionHuntingBattle = 0x0280002A;
	//神兽挑战记录
	public static final int TherionChallengeRecord = 0x0280003A;
	//神兽猎场排行榜
	public static final int TherionHuntingRank = 0x0280004A;
	//神兽猎场排行奖励
	public static final int TherionHuntingRewardRank = 0x0280005A;
	//神兽猎场挑战位
	public static final int TherionHuntingPosition = 0x0280006A;
	//神兽猎场挑战位挑战
	public static final int TherionHuntingPositionChallenge = 0x0280007A;
	//神兽挑战撤退
	public static final int TherionHuntingRetreat = 0x0280008A;
	//神兽玩法模式选择
	public static final int TherionPlayModeChoose = 0x0280009A;
	//神兽复活提醒
	public static final int TherionResurrectionRemind = 0x0280010A;
	//神兽玩法玩家挑战记录
	public static final int TherionPlayerChallengeRecord = 0x0280011A;
	//共鸣系统页面
	public static final int ResonateInfo = 0x0290001A;
	//共鸣系统撤退或替换
	public static final int ResonateRetreatOrChange = 0x0290002A;
	//共鸣系统共鸣武将列表
	public static final int ResonateHeros = 0x0290003A;
	//共鸣系统共鸣确认
	public static final int ResonateConfirm = 0x0290004A;
	//阵营塔布阵信息
	public static final int CampTowerGetLineupInfo = 0x02A0001A;
	//阵营塔保存阵营塔布阵
	public static final int CampTowerSaveLineup = 0x02A0002A;
	//阵营塔布阵上的英雄改变
	public static final int CampTowerChangeLineup = 0x02A0003A;
	//阵营塔主界面
	public static final int CampTowerAllUI = 0x02A0004A;
	//单个阵营塔界面
	public static final int CampTowerSingleUI = 0x02A0005A;
	//阵营塔阶段目标领奖界面
	public static final int CampTowerStageTargetUI = 0x02A0006A;
	//阵营塔阶段目标奖励领取
	public static final int CampTowerStageTargetReceive = 0x02A0007A;
	//阵营塔排行榜
	public static final int CampTowerRank = 0x02A0008A;
	//阵营塔挑战 
	public static final int CampTowerChanllenge = 0x02A000AA;
	//阵营塔挑战执行
	public static final int CampTowerChanllengeExecute = 0x02A000BA;
	//阵营塔挑战结算
	public static final int CampTowerChanllengeBattleClear = 0x02A000CA;
	//阵营塔层信息
	public static final int CampTowerFloor = 0x02A000DA;
	//阵营塔星星目标领奖界面
	public static final int CampTowerStarTargetUI = 0x02A000EA;
	//阵营塔星星目标奖励领取
	public static final int CampTowerStarTargetReceive = 0x02A000FA;
	//阵营塔-四象归一界面
	public static final int FourSealInfo = 0x02A0011A;
	//阵营塔-四象提升
	public static final int FourSealUpgrade = 0x02A0012A;
	//中原争霸主界面
	public static final int PlainsCraftMain = 0x02A1001A;
	//中原争霸选手信息
	public static final int PlainsCraftPlayerInfo = 0x02A1002A;
	//中原争霸刷新对手
	public static final int PlainsCraftRefresh = 0x02A1003A;
	//中原争霸挑战
	public static final int PlainsCraftChanllenge = 0x02A1004A;
	//中原争霸晋级挑战
	public static final int PlainsCraftChanllengePromoted = 0x02A1005A;
	//中原争霸设置阵容
	public static final int PlainsCraftFormat = 0x02A1006A;
	//中原争霸挑战记录
	public static final int PlainsCraftRecord = 0x02A1007A;
	//中原争霸挑战记录详情
	public static final int PlainsCraftRecordInfo = 0x02A1008A;
	//中原争霸领宝箱
	public static final int PlainsCraftBox = 0x02A1009A;
	//中原争霸排行榜
	public static final int PlainsCraftRank = 0x02A1010A;
	//中原争霸荣誉榜
	public static final int PlainsCraftTop = 0x02A1011A;
	//中原争霸膜拜
	public static final int PlainsCraftRankWorship = 0x02A1012A;
	//中原争霸布阵界面
	public static final int PlainsCraftFormatUI = 0x02A1013A;
	//中原争霸晋级赛预览
	public static final int PlainsCraftPromotedInfo = 0x02A1014A;
	//中原争霸段位奖励
	public static final int PlainsCraftLevelReward = 0x02A1015A;
	//中原争霸购买挑战次数
	public static final int PlainsCraftPurchase = 0x02A1016A;
	//中原争霸布阵次数扣除
	public static final int PlainsCraftFormatTimesDeduct = 0x02A1017A;
	//斩关夺隘主界面
	public static final int CaptureStrategicPointsInfo = 0x02A2001A;
	//斩关夺隘布阵
	public static final int CaptureStrategicPointsFormat = 0x02A2002A;
	//斩关夺隘布阵保存
	public static final int CaptureStrategicPointsFormatSave = 0x02A2003A;
	//斩关夺隘挑战
	public static final int CaptureStrategicPointsChallenge = 0x02A2004A;
	//斩关夺隘守关武将信息
	public static final int CaptureStrategicPointsGuardsInfo = 0x02A2005A;
	//斩关夺隘达标奖励领取
	public static final int CaptureStrategicPointsStandards = 0x02A2006A;
	//斩关夺隘通关奖励领取
	public static final int CaptureStrategicPointsPass = 0x02A2007A;
	//斩关夺隘观星
	public static final int CaptureStrategicPointsStars = 0x02A2008A;
	//斩关夺隘观星升级
	public static final int CaptureStrategicPointsStarsUpgrade = 0x02A2009A;
	//三线互推小游戏页面信息
	public static final int ThreeLineMutualPushInfo = 0x02A3001A;
	//三线互推小游戏关卡记录
	public static final int ThreeLineMutualPushMapIdRecord = 0x02A3002A;
	//三线互推小游戏奖励领取
	public static final int ThreeLineMutualPushBonusReceive = 0x02A3003A;
	//三线互推小游戏怪物升级
	public static final int ThreeLineMutualPushMonsterLevelUp = 0x02A3004A;
	//三线互推小游戏挂机宝箱领取
	public static final int ThreeLineMutualPushHangUpReward = 0x02A3005A;
	//心愿瓶活动签到页面信息
	public static final int BottleWishRegisterInfo = 0x02A4001A;
	//心愿瓶活动签到奖励领取
	public static final int BottleWishRegisterReward = 0x02A4002A;
	//心愿瓶活动许愿页面信息
	public static final int BottleWishInfo = 0x02A4003A;
	//心愿瓶活动许愿操作
	public static final int BottleWish = 0x02A4004A;
	//心愿瓶活动许愿奖励领取
	public static final int BottleWishReward = 0x02A4005A;
	//心愿瓶活动商城信息
	public static final int BottleWishShopInfo = 0x02A4006A;
	//心愿瓶累充信息
	public static final int BottleWishChargeInfo = 0x02A4007A;
	//心愿瓶累充领取
	public static final int BottleWishChargeReceive = 0x02A4008A;
	//GVG翻牌联盟战界面
	public static final int FlopWarUI = 0x02A5001A;
	//斩关夺隘主页面
	public static final int PassBarrierInfo = 0x02A6001A;
	//斩关夺隘主挑战记录
	public static final int PassBarrierRecord = 0x02A6002A;
	//斩关夺隘主记录详情
	public static final int PassBarrierRecordInfo = 0x02A6003A;
	//斩关夺隘主排行榜
	public static final int PassBarrierRank = 0x02A6004A;
	//斩关夺隘主挑战
	public static final int PassBarrierChallenge = 0x02A6005A;
	//斩关夺隘主次数购买
	public static final int PassBarrierChallengePurchase = 0x02A6006A;
	//斩关夺隘主刷新
	public static final int PassBarrierChallengeRefresh = 0x02A6007A;
	//斩关夺隘主难度修改
	public static final int PassBarrierDegreeChange = 0x02A6008A;
	//斩关夺隘主布阵
	public static final int PassBarrierForamt = 0x02A6009A;
	//斩关夺隘主布阵保存
	public static final int PassBarrierForamtSave = 0x02A6010A;
	//斩关夺隘主观星页面
	public static final int PassBarrierStarsInfo = 0x02A6011A;
	//斩关夺隘主观星升级
	public static final int PassBarrierStarsUpgrade = 0x02A6012A;
	//斩关夺隘积分奖励领取
	public static final int PassBarrierScoreRewardReceive = 0x02A6013A;
	//斩关夺隘再次挑战列表信息
	public static final int PassBarrierAgainInfo = 0x02A6014A;
	//斩关夺隘再次挑战
	public static final int PassBarrierAgainChallenge = 0x02A6015A;
	//打飞机主页面
	public static final int HitPlaneInfo = 0x02A7001A;
	//打飞机通关请求
	public static final int HitPlaneGoThrough = 0x02A7002A;
	//打飞机主通关领奖
	public static final int HitPlaneReward = 0x02A7003A;
	//国庆活动签到页面信息
	public static final int NationalDayRegisterInfo = 0x02A8001A;
	//国庆活动签到奖励领取
	public static final int NationalDayRegisterReward = 0x02A8002A;
	//国庆寻宝信息
	public static final int NationalDayLotteryInfo = 0x02A8003A;
	//国庆寻宝抽奖
	public static final int NationalDayLottery = 0x02A8004A;
	//国庆寻宝下一层
	public static final int NationalDayLotteryNext = 0x02A8005A;
	//国庆寻宝奖励领取
	public static final int NationalDayLotteryReward = 0x02A8006A;
	//国庆活动商城信息
	public static final int NationalDayShopInfo = 0x02A8007A;
	//国庆累充信息
	public static final int NationalDayChargeInfo = 0x02A8008A;
	//国庆累充领取
	public static final int NationalDayChargeReceive = 0x02A8009A;
	//国庆寻宝重置
	public static final int NationalDayLotteryReset = 0x02A800AA;
	//在线玩家战斗匹配请求（战斗按钮）
	public static final int MatchPlayerOnline = 0x02A9001A;
	//在线玩家战斗匹配入场券消耗(开始竞技按钮)
	public static final int MatchPlayerOnlineEntranceConsume = 0x02A9002A;
	//在线玩家战斗匹配选择武将确认
	public static final int MatchPlayerOnlineSelectHero = 0x02A9003A;
	//在线玩家战斗匹配页面信息
	public static final int MatchPlayerOnlineInfo = 0x02A9004A;
	//在线玩家战斗匹配投降
	public static final int MatchPlayerOnlineCapitulate = 0x02A9005A;
	//在线玩家战斗匹配取消排队
	public static final int MatchPlayerOnlineCancelQueue = 0x02A9006A;
	//在线玩家战斗匹配布阵保存
	public static final int MatchPlayerOnlineFormatSave = 0x02A9007A;
	//在线玩家战斗匹配挑战记录
	public static final int MatchPlayerOnlineRecord = 0x02A9008A;
	//在线玩家战斗匹配记录详情
	public static final int MatchPlayerOnlineRecordInfo = 0x02A9009A;

	abstract public void execute(MessageSource messageSource, M request) throws Exception;

	@SuppressWarnings("rawtypes")
	public Command clone() {
		try {
			return (Command) super.clone();
		} catch (CloneNotSupportedException e) {
			e.printStackTrace();
			return null;
		}
	}}
